A visit to a private London museum takes a sinister turn when fifteen-year-old Sunni Forrest and her friend Blaise are lured through a painted doorway into the past. As a clandestine, eighteenth-century world of art thieves, forgers and bodysnatchers closes in on them, they must take their chances on the treacherous streets of the city. Can they evade their captors and keep an ancient secret from falling into the wrong hands? And will they find the key to unlock the only way home - before it closes forever?
Powerful elemental magic sleeps in the soul of a pauper in the slums of medieval Dongguan. Jian, a boy with no past and no identity, must find his answers in the wild labyrinth of the underworld. The mystery of Xu is guarded from the majority by the wealthy and powerful royalty of the D’Quan. The caste structure of society rigidly forces the masses to keep their place. No one from the bottom caste is ever expected to make an impact in this cruel, harsh society. No hope – no future – Choon Guay – the Forgotten. Who will speak for those who have no voice? Jian, Choon Guay boy, must find his identity, his calling, and his destiny.
A Penguin Rolling Down a Hill is a young adult/crossover fantasy adventure set in a land where the dreams we have at night, while we are sleeping, are actually produced and performed. Up near the Zenith Territory lies the magnificent Palace of Somnium. Ever since the beginning of time, the palace has been the residence of the dream ambassador, Mr. Good, and the place where all the nice, pleasant, happy dreams were conceived. Vile, another dream ambassador who specializes in nightmares, did all his scary stuff down in the Nether Regions in a dark and gloomy place called Torment Towers. All that was, until recently. With the advent of 3D computer-animated dreams up at the palace, Vile found himself lagging behind in the technology stakes. And he didnt like it. So he marched over to the palace and kicked Mr. Goods butt out. Vile is now in total control of Dream World, and everyone, everywhere, every night faces the prospect of horrible nightmaresnightmares that will lead to stress, anxiety, depression, and lack of sleep all across the world. The consequences could very well be catastrophic. Vile must be stopped, and Mr. Good has a plan. He calls for help from the physical world. But can two sixth-form students really save the world?
Vampires who dwell deep within forbidden crypts, lost souls who wander mist-shrouded cemeteries, and gargoyles of living stone... Tales From The Dark Tower is an original collection of 13 sinister stories, lavishly illustrated by Joseph Vargo. Based upon characters depicted in Vargo's classic gothic paintings, each story in this unique anthology is woven together to create a new and exciting saga of vampire lore. Abandon hope all ye who enter here... deep within the shadows of the Dark Tower.
A Study Guide for Graham Greene s The End of the Party
A Study Guide for Graham Greene's "The End of the Party", excerpted from Gale's acclaimed Short Stories for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Short Stories for Studentsfor all of your research needs.
Empires of Bronze The Crimson Throne Empires of Bronze 4
A story of bloody and world-shaking revenge The King of the Hittites has been slain, and a reign of terror begins… 1272 BC: Prince Hattu returns home from the battlefield of Kadesh to find his nephew on the throne, the old king’s blood dripping from his hands. Under Urhi-Teshub’s reign, the Hittite realm has become a land of fear and violent reprisals. Ancient family lines and old ways are being wiped out as the young tyrant strengthens his bronze-fisted grip on power. Hattu’s loved ones are spared only in return for his absolute obedience. Yet he knows he must choose between his family and his burning need for restitution. The Goddess Ishtar, ever-present in his dreams, assures him that there is only one future. A war for the throne is coming… and blood will be let.
Among cataclysmic events that have shaped India’s post independence history, none compare with the conflict ‘in’ and ‘over’ the erstwhile princely state of Jammu and Kashmir. Kashmir is truly unique as not only is it the nub of the Indo-Pak feud, but also with her other adversary – China. Historically speaking, Kashmir has remained a frontline ever since the Great Game. In view of China’s growing outreach and the fact that Kashmir’s occupied territory link both India’s adversaries, it portends volatility in the India-Pakistan-China triangular relationship. Brig Amar Cheema’s well–researched endeavour recounts the Kashmir imbroglio beyond episodic accounts but by providing the record in continuum; provides a broader perspective. The Crimson Chinar delivers a blow-by-blow account of the many ‘wars,’ and continues the narrative through the phases of ‘No War-No Peace,’ ‘insurgency’ and ‘limited war’ that have progressively ravaged the state. The context and geo-strategic environment has been re-created based on in-depth research and captured the rationale of the times. The important take away being; ‘wherever’ and ‘whenever’ India has responded ‘pro-actively’ and with determination, results have been significantly different; 1965, 1971 and Siachen being prime examples. With myriad external and internal dimensions, Kashmir continues to cast shadows on the progression of the sub-continent. Peace remains as elusive as it was in the forties; if anything, the adversaries – both known and unknown, have grown stronger. While the reasons for the conflict may have changed with the times, the underlying causes remain as profound as they were decades ago.